05-09-2024, 06:54
(This post was last modified: 06-09-2024, 08:32 by Apree Team.)
Hello everyone!
We would like to tell you about our experience of creating a game for members and the earnings that this game brought!
We created something unique - HORNYPOLY (it's like a game of monopoly) and managed to surprise the audience!
Over 300 people participated in the game during the 3 weeks of the event, which averaged $70 per person.
How did we organize the HORNYPOLY game on Onlyfans?
We spent over a week preparing the audience for the “unique” event on social media, posting themed content and inviting them to Onlyfans ?
Created a game board and spelled out the rules.
We distributed prizes and “property” of different grades (color) on the field.
We used the principle of tip for roll ? to conduct the game
One roll of the die determined the number of steps the memeber takes on the game board.
Started the game and got the expected response! ?
Of course, we didn't forget about the motivation system!
We prescribed prizes for laps traveled and the number of throws made.
To motivate the audience to play, we also created a price gradation: the more throws, the cheaper they cost!
We would like to tell you about our experience of creating a game for members and the earnings that this game brought!
We created something unique - HORNYPOLY (it's like a game of monopoly) and managed to surprise the audience!
Over 300 people participated in the game during the 3 weeks of the event, which averaged $70 per person.
How did we organize the HORNYPOLY game on Onlyfans?
We spent over a week preparing the audience for the “unique” event on social media, posting themed content and inviting them to Onlyfans ?
Created a game board and spelled out the rules.
We distributed prizes and “property” of different grades (color) on the field.
We used the principle of tip for roll ? to conduct the game
One roll of the die determined the number of steps the memeber takes on the game board.
Started the game and got the expected response! ?
Of course, we didn't forget about the motivation system!
We prescribed prizes for laps traveled and the number of throws made.
To motivate the audience to play, we also created a price gradation: the more throws, the cheaper they cost!